A lot of party damage will come out, and targets are susceptible to the Corrupted Risen Mage. You will need to use throughput cool downs when the Corrupted Risen Soldier's cast Knife Dance. Make sure Corrupted Risen Mage doesn't get out of hand as this wave has ALOT of damage. The fourth wave contains Corrupted Risen Mage and Corrupted Risen Soldierx2. Be sure to interrupt the Corrupted Risen Mage's casts the same as the second wave. But if necessary use Spiritwalker's Grace to kite the FIxate. I was able to just heal through the damage of Fixate. This wave is fairly easy, as the Knife Dance on its own doesn't do much damage, neither does the Fixate. The third wave contains a Corrupted Risen Soldier and a Corrupted Risen Mage. You can help do some damage, but make sure nobody in your party dies. Alternatively you can and should rotate using Purge and Wind Shear. You can use Capacitor Totem to stop any casts, and reset the stack's. The key is making sure Corrupted Risen Mage doesn't get too many stacks of Arcane Blitz. The second wave is a bit more challenging it contains both Corrupted Risen Arbalest and Corrupted Risen Mage. It introduces the Mana Sting mechanic, you will need to aim the blue arrow onto Jarod so that the Mana Sting hits him instead of you. The first wave is just a Corrupted Risen Arbalest. Jarod is your tank and will take most of the damage, Granny takes a large amount of damage if she happens to get hit by mechanics, and is the most susceptible to dying. Keep an eye out on Commander Jarod Shadowsong, and Granny Marl. The Corrupted Risen Soldier has two mechanics. The Corrupted Risen Arbalest is the second most threatening as it casts Mana Sting which has a 5 second cast and paints an arrow to you, if this mechanic hits you it will drain ALL of your mana and deal a large amount of damage. Stage one is probably the most challenging, There are four Mechanics to watch out for the Corrupted Risen Mage is the most threatening as it will stack up a damage increase that will eventually one shot you, or one of your party members. The weakest one is probably Nobundo's Redemption as you won't be casting many Chain Heal's. Those are the best three legendaries to use for this encounter, that being said all of them are somewhat useful. That being said if you use these be careful in the Final Stage. Roots of Shaladrassil These will let you almost never heal yourself, being extremely handy.Its on cooldown throughput and overheal redistribution can be extremely powerful. Velen's Future Sight This trinket will help you get through some of the rougher moments of the scenario.Prydaz, Xavaric's Magnum Opus This legendary is probably the best one to use, it gives you a large amount of survivability in all stages of the Scenario, letting you deal more damage.Below are the top 3 but they don't provide a huge benefit so don't be afraid to give it a go if you have other legendarys! Most legendaries will find some use in this scenario, but none make things significantly easier, or harder. But i found Capacitor Totem to be more consistently useful. There isn't much you should change, using Earthgrab Totem is a viable choice to help with fixates in stage one. Some water to drink will be helpful as there are occasional mana breaks.īelow are the Talents/Legendarys I recommend using.
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